BIBFRAME Work
Title
Museums and technologies of presence
Type
- Monograph
- Text
Contribution
Subject
- Museums--Technological innovations (LCSH)
- Mixed reality (LCSH)
- Museum exhibits--Technological innovations (LCSH)
- Museums--Psychological aspects (LCSH)
Language
Illustrative Content
Classification
- LCC: AM7 (Assigner: dlc) (Status: used by assigner)
- DDC: 069/.5 (Assigner: dlc)
Content
Supplementary content
Summary
"In view of the ever-increasing use of interactive and emerging technologies in museum spaces, Museums and Technologies of Presence rethinks the role of such technologies as potential facilitators of presence, and as vehicles for offering new, immersive, and embodied visitor experiences. This edited collection presents theoretical approaches and case studies that explore how presence can be experienced in museum spaces and what role technology can play in visitor experiences. It considers the theoretical underpinnings of the concept 'presence' for museum spaces, offering a critical examination of how immersive and other emerging technologies can affect, diminish or enhance our sense of presence and embodiment. Through an international range of case studies and innovative projects, this volume considers emerging technologies--including virtual reality, augmented reality, interactive (multisensory) installations and AI--alongside different aspects of presence, including immersion, embodiment, empathy, emotion, engagement and affect. Taking an interdisciplinary approach, Museums and Technologies of Presence will be beneficial to those researching or studying in the fields of Museum Studies, Digital Humanities, Computer Science, Information Science, and Digital Media. It will also be useful to museologists, curators and artists who are interested in developing immersive experiences, experimental new media and immersive aesthetics"-- Provided by publisher.
Table of Contents
Presence, Museums and Immersive Technologies : An interdisciplinary exploration -- Simulated, Stimulated, and Emulated Presence in 3D Digital Museums -- Presence in immersive museum exhibitions : the role of agency, body-ownership and awareness -- Designing Cultural Experiences within Technosocial Systems.
Authorized Access Point
Museums and technologies of presence
Admin Metadata
- Date: 2026-09-30T17:49:01.340733+00:00
- Agent: cbc
- Status: c
- Derived from: 23217444
Admin Metadata
- Date: 2026-09-30
- Cataloger id: Unknown
- Description level: http://id.loc.gov/ontologies/bibframe-2-6-0/
- Description language: eng
- Description authentication: pcc
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