BIBFRAME Work

Title

Video games and gender assemblages

Type

  • Monograph
  • Text

Subject

Language

Illustrative Content

Classification

LCC: GV1469.34.W66 T66 2025 (Assigner: dlc) (Status: uba)

Content

Supplementary content

Summary

"This book examines why women are often treated with vitriol in the video game industry and communities of play. Using a Deleuzoguattarian lens, it considers the content and production of video games; the affects they amplify and how they impact gender identity; and how affects flow throughout communities of play"-- Provided by publisher.

Authorized Access Point

Tomkinson, Sian, 1992-. Video games and gender assemblages

Admin Metadata

  • Date: 2026-09-30T17:46:46.156828+00:00
  • Agent: cbc
  • Status: c
  • Derived from: 24080983

Admin Metadata

  • Date: 2026-09-30
  • Cataloger id: Unknown
  • Description level: http://id.loc.gov/ontologies/bibframe-2-6-0/
  • Description language: eng
  • Description authentication: pcc

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