BIBFRAME Work
Title
Video games and gender assemblages
Type
- Monograph
- Text
Contribution
Subject
- Sexism in mass media (LCSH)
- Feminism and video games (LCSH)
- Women in video games (LCSH)
- Women video game designers (LCSH)
- Video games industry--Moral and ethical aspects (LCSH)
- Women video gamers (LCSH)
Language
Illustrative Content
Classification
LCC: GV1469.34.W66 T66 2025 (Assigner: dlc) (Status: uba)
Content
Supplementary content
Summary
"This book examines why women are often treated with vitriol in the video game industry and communities of play. Using a Deleuzoguattarian lens, it considers the content and production of video games; the affects they amplify and how they impact gender identity; and how affects flow throughout communities of play"-- Provided by publisher.
Authorized Access Point
Tomkinson, Sian, 1992-. Video games and gender assemblages
Admin Metadata
- Date: 2026-09-30T17:46:46.156828+00:00
- Agent: cbc
- Status: c
- Derived from: 24080983
Admin Metadata
- Date: 2026-09-30
- Cataloger id: Unknown
- Description level: http://id.loc.gov/ontologies/bibframe-2-6-0/
- Description language: eng
- Description authentication: pcc
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